I am a 3D generalist, with a focus on previsualization, animation and simulation with almost two decades of experience in computer graphics. I am proficient in a variety of software including Cinema 4D, Maya, Houdini, RealFlow, Rhino, Z-Brush, Arnold, Nuke, After Effects, Photoshop as well as game engines like UE4 and Unity. My 3D related skills include but are not limited to hard surface modeling, animation, simulation, particle effects, UV mapping, texturing, shading, lighting and rendering. I accompany commissioned projects starting from a sketch on a napkin and provide pre-visualizations, simulations as well as production ready CAD data.
I studied industrial design, graduated in photography and media arts. An archive with my self-directed projects can be found here. Currently I am exploring the possibilities of photogrammetry and motion capture in conjunction with realtime visualization.