I’m specialized in previsualization, animation and simulation with almost two decades of knowledge in computer graphics. I have experience in a variety of software including Cinema 4D, Maya, Houdini, RealFlow, Rhino, Z-Brush, Arnold, Nuke, After Effects, Photoshop as well as game engines like Unity or UE. My 3D related skills include but are not limited to hard surface modeling, texturing, UV mapping, RBD / fluid simulation, particle effects, shading and rendering. I accompany commissioned projects starting from a sketch on a napkin and provide pre-visualizations, simulations as well as production ready CAD data.
I’m a true 3D generalist, studied industrial design, graduated in photography and media arts. Currently I am exploring the possibilities of photogrammetry and pattern recognition. An archive with my self-directed projects can be found here.